A student turned the world's best AI bot into a choose your own adventure game

The game's text interface.

PhD student Nathan Whitmore has repurposed a "Too dangerous to release" AI text generator to create a choose your own adventure game.

Whitmore built the text-based game, called GPT Adventure, using OpenAI's GPT-2 language model, which generates convincing text from prompts.

While OpenAI trained its model on 40GB of text from 8 million web pages, Whitmore trained his game on transcripts from 1970s text-based games like Zork and Colossal Cave Adventure, according to Digital Trends.

The original GPT-2 model produced fake news articles and stories so convincing that the company worried it would be misused. Whitmore, however, saw potential for creating exploratory experiences:

You can feed in the player’s current location and their action — [for example], ‘go east’ — and then you just ask GPT-2 to predict what text comes next, which is the consequence of that action. Then the player makes another action, and you have a game.

The game responds to simple prompts from the player and explains what happens, or what the player sees, after they decide what action to take. From Whitmore's blog:

What’s the goal of this game? Exploring, I guess. Even the game is making it up as it goes along, and that’s what makes it interesting.



August 11th

OpenAI was founded as a non-profit research lab by Elon Musk and Sam Altman in 2015.

In February, 2018, Musk left, citing a conflict of interest with his work on Tesla's autopilot system.

In 2019, with Altman in charge, OpenAI formed OpenAI LP, a for-profit company it wrote will allow them "to rapidly increase our investments in compute and talent while including checks and balances to actualize our mission."

OpenAI has produced some impressive accomplishments-- in early 2019, its neural networks beat the world's best Dota 2 players. And in July, Microsoft invested $1 billion in OpenAI to pursue artificial general intelligence, an accomplishment many think is atill decades away, if not longer.